You can win items, weapons or even some unique dialogue options and outcomes.
#Xbox 360 kingdoms of amalur reckoning walkthrough free
If you have a point in Persuasion from a racial bonus, you can pass his check and be rewarded with some free potions. Many characters you interact with in Kingdoms of Amalur: Re-Reckoning will allow a chance at persuasion, so it may be worth investing points in it. Encel will be your first chance at a Persuasion attempt. There are a few chests to loot in this room as well. Eventually, you will run into Encel again. Its attacks will allow you to burn spiderwebs and deal extra damage to the spider enemies here. You will be ambushed by a spider here, make short work of it and pick up the Crude Birch Staff from the corpse nearby. Proceed onward to find a chest with Hand Wrappings. There are some notes you can pick up and a chest to the right of the southern door. Cast it on the orb in the middle of the room. In the next room, you will learn to cast Magic. Follow the prompt to sneak up to him for a stealth-kill. Proceed through the tunnels until you come across a lone enemy. Continue onwards and pick up the daggers from the body. Be sure to loot any enemies you defeat as they often drop equipment upgrades and some even have Unique items. Head up the ramp and defeat the two soldiers that drop down. Head further down and you'll come into a room with a hidden chest behind some barrels on the right. Arrows will automatically regenerate after a little while, so get to cover or switch to your primary weapon if you run out.
Pick up and equip the Longbow to your secondary weapon slot. Defeat the Tuatha Soldiers and head through the hole they came in from. Check the weapons rack nearby for a Crude Iron Kite Shield. Make sure to collect the chest to the left. Loot the enemies for some gear you can equip. Be sure to destroy these as they often contain valuable items and gold. Barrels, crates and other wooden objects litter the world of Kingdoms of Amalur: Re-Reckoning.
Note that good/bad choices are mostly superficial and do not affect quest outcome in any substantial way. Middle-right choices are usually Persuasion checks that you can pass for unique outcomes, if your Persuasion skill is high enough. Lower-right choices are the 'bad/evil' options. Upper-right choices are the 'good' options. On the right are options to move the conversation forward and progress. Conversations follow this basic formula: Choose options on the left to gain more information. Jump down from the platform and defeat the Tuatha Soldiers then speak to Encel. Further along, you will hear Encel the gnome screaming for help. You will come across a couple of Giant Rats serving as your tutorial to basic combat. The door leading out will have a skeleton holding a Rusty Longsword. You awaken amidst a giant pile of corpses. For a detailed guide, check out our Character Creation page. For example, choosing Varani which starts with +2 to Lockpicking will allow you early access to locked chests and gear. While none of the choices you make during character creation will substantially affect the story or available quests and activities, certain combinations can make parts of the game easier or allow you to maximize your character's potential. You can also choose not to worship any gods and receive a permanent +1% boost to XP gain. Each race will receive permanent starting bonuses to certain Skills and the Patron God you worship will provide permanent stat boosts throughout the game. In Kingdoms of Amalur: Re-Reckoning, you will be able to choose between 4 Races and a total of 12 Patron Gods. After the opening cutscene and before you gain control, you will need to create your character.